Students are proficient in the theory and applications of skills essential for knowledge representation in evolving technology environments, in any chosen area of specialization.
III.a. Students analyze, organize, and describe various formats of information objects.
LIS 6514 Digital Libraries (core technology elective)
https://starcherlibrary.omeka.net
This digital library was created using Omeka, a content management software which is employed by many libraries to house their digital libraries. This library demonstrates my ability to analyze sources and create themed collections with digital objects. It showcases my ability to organize and create metadata and link multiple repositories together to create themed collections. Finally, it demonstrates my ability to link repositories together ethically, as each digital object in the library was sourced from the public domain.
III.b. Students identify and apply best practices in the uses of different technologies for knowledge representation.
LIS 6711 Organization of Knowledge I (core)
This paper discusses the latest efforts in the library discipline to find a uniform way to catalog video games. This has been a challenge for librarians, as information systems were set up to catalog physical monographs in the past. Video games are unique in that they have different controllers, need to be played using certain hardware and software to ensure an authentic experience, and are now considered rare materials. This paper highlights my knowledge of the structure and function of various knowledge organization tools, such as metadata vocabularies, cataloging rules, classification systems, and controlled vocabularies. Additionally, it demonstrates my knowledge of how basic knowledge organization tools, such as taxonomies and metadata application profiles would apply in regard to the cataloging video games.